What is Augmented Reality?

Augmented reality (AR), a capability that has been around for decades, has shifted from what was once seen as a gimmick to a tool with tremendous potential. The layering of information over 3D space produces a new experience of the world, sometimes referred to as “blended reality,” and is fueling the broader migration of computing from the desktop to the mobile device, bringing with it new expectations regarding access to information and new opportunities for learning. While the most prevalent uses of augmented reality so far have been in the consumer sector (for marketing, social engagement, amusement, or location-based information), new uses seem to emerge almost daily, as tools for creating new applications become even easier to use. A key characteristic of augmented reality is its ability to respond to user input, which confers significant potential for learning and assessment; with it, learners can construct new understanding based on interactions with virtual objects that bring underlying data to life. Dynamic processes, extensive datasets, and objects too large or too small to be manipulated can be brought into a learner’s personal space at a scale and in a form easy to understand and work with.

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(1) How might this technology be relevant to the educational sector you know best?

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  • I have recently looked into the app Wordlens and I find it quite fascinating how this app use augmented reality to translate text within your smartphone. Togethet with a gps and map we see a new tool. - sven.o.brekke sven.o.brekke Nov 25, 2014
  • Being able to see through walls with digital content of what's inside layered onto buildings, being able to see through time with digital content of what used to be layered onto sites - thomas.skovgaard thomas.skovgaard Dec 5, 2014
  • Cloud computing and mobile technologies have made it possible to develop pedagogical AR which is affordable and distributable to schools. - thih thih Dec 6, 2014
  • AR may enable for the understanding of more complex processes, where traditional visualisation technologies of 2D and 3D dont provide to be the answer. Especially for creating learning experiences in physical domains where there might be an issue to overlay information. Museums typically solve the issue by taking an object out of its context, so that it becomes easy to describe and observe. Through AR one may be enabled to percieve further information of an object or environment, within the environment itself. - ch.tii ch.tii Dec 6, 2014

(2) What themes are missing from the above description that you think are important?

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(3) What do you see as the potential impact of this technology on teaching, learning, or creative inquiry?

  • virtual acces to details not available IRL - thomas.skovgaard thomas.skovgaard Dec 5, 2014
  • Augmented Reality can support inquiry-based learning where students take control of their own learning process. The virtual augmentation makes it possible to experience scenarios which may not be accessible in reality given the time and space constraints. - thih thih Dec 6, 2014
  • AR may support for learning experiences within a specific context, thus enabeling more contextutally adaptend and suited learning experiences. - ch.tii ch.tii Dec 6, 2014

(4) Do you have or know of a project working in this area?

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