Research Question One: Horizon Project Technologies

Which of the key technologies we have listed below will be most important to teaching, learning, or creative inquiry in Scandinavian schools within the next five years?

Instructions: Follow the links listed below to see a description and discussion of each technology.
Please pick at least 5 technologies from the list below to comment on, following the prompts provided under the questions on each of the topic pages.

Consumer Technologies

3D video
Drones
Electronic Publishing
Mobile Apps
Quantified Self
Tablet Computing
Telepresence
Wearable Technology

Digital Strategies

Bring Your Own Device
Flipped Classroom
Games and Gamification
Location Intelligence
Makerspaces
Preservation & Conservation Technologies

Internet Technologies

Cloud Computing
The Internet of Things
Real-Time Translation
Semantic Applications
Single Sign-On
Syndication Tools

Learning Technologies

Badges/Microcredit
Learning Analytics
Mobile Learning
MOOCs
Online Learning
Open Content
Open Licensing
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Social Media Technologies

Collaborative Environments
Collective Intelligence
Crowdfunding
Crowdsourcing
Digital Identity
Social Networks
Tacit Intelligence

Visualization Technologies

3D Printing/Rapid Prototyping
Augmented Reality
Information Visualization
Visual Data Analysis
Volumetric and Holographic Displays

Enabling Technologies

Affective Computing
Cellular Networks
Electrovibration
Flexible Displays
Geolocation
Location-Based Services
Machine Learning
Mesh Networks
Mobile Broadband
Natural User Interfaces
Near Field Communication
Next-Generation Batteries
Open Hardware
Speech-to-Speech Translation
Statistical Machine Translation
Virtual Assistants
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